Wednesday, October 10, 2012

Production-Texturing Vargas: first pass

So after one crappy blown out zbrush mesh imported into C4d. This is a first bodypaint bump and color painting with procedural layered shaders on top. Slight fresnel on the luminance channel to get a softer feel to the cloth as well as a stronger rim light, and sss on the skin w color mapping only. Hair is dynamic.

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