Sunday, April 10, 2016
Saturday, October 13, 2012
Thursday, October 11, 2012
Wednesday, October 10, 2012
Production-Texturing Vargas: first pass
So after one crappy blown out zbrush mesh imported into C4d.
This is a first bodypaint bump and color painting with procedural layered shaders on top.
Slight fresnel on the luminance channel to get a softer feel to the cloth as well as a stronger rim light, and sss on the skin w color mapping only.
Hair is dynamic.
Wednesday, October 3, 2012
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