Wednesday, October 10, 2012

Production: Facial Rig

And to top it off, a face rig using posemorphs and driven keys...

Production-Texturing Vargas: first pass

So after one crappy blown out zbrush mesh imported into C4d. This is a first bodypaint bump and color painting with procedural layered shaders on top. Slight fresnel on the luminance channel to get a softer feel to the cloth as well as a stronger rim light, and sss on the skin w color mapping only. Hair is dynamic.